About Our Team

Find out a little more about who we are

Cody Steen

President, CEO, Lead Developer and Founder

Cody founded Mobile Mischief in early 2011 with his first Google Playstore game: Caroler Chaos. Since then, Cody has cultivated his mobile gaming development into an immersive VR company. He has competed in multiple VR developing competitions, participated on panels for VR development, and is a mulit-award winning developer.  His current accomplishments include being the lead developer for RiseAngle Inc., designing and architecting Mobile Mischief’s own VR Zombie Apocalypse, and promoting VR/AR opportunities to his local community though expos and booths.

Skills: Unity, Game Design and Programming, Collaboration, Business Managment, and 3D Art Creation.

 

Richard Rigdon

Vice President of Marketing

Richard (AKA Ricky) is a recent college graduate from Idaho State University with a BA in Political Science. Richard designs, implements, and monitors the marketing strategies of Mobile Mischief. He believes social networking and collaboration are two of the most effective tools when it comes to a successful business. Cody brought Richard onto the Mobile Mischief executive team due to his background in marketing and sales as well as his appeal in business management.

Skills: Marketing and Finance, Networking, Product Managing, Web Design, and Advertising.

Kelley Steen

Chief Information Officer

Kelley “Butch” Steen’s technical skills and knowledge has helped advance Mobile Mischief into the mobile development community.  Butch’s experience consists of consulting for TEKsystems, freelancing for Maker Tech & Media Services, and being a tech guru for all things IT. He began his journey with Mobile Mischief in the early years with web design and consulting. Since then, Mobile Mischief has grown into a cohesive organization focused on VR/AR experiences.

Skills: Information Technology Expertise, Web Design, Programing, Consulting, and Advising.

 

Combining Samsung Gear VR with Google Cardboard

Thinking about making Gear VR and Cardboard work together sounds very easy in theory. All you need to do is turn off all the Cardboard scripts and turn on Virtual Reality Supported inside Unity player settings. Well, after almost eight hours of trying different things...

Code Camp

Attending Boise Code Camp this year gave me some great ideas for further development. It's always an inspiration to visit community events like these and learn new things. The most interesting sessions I went to were Making 101, OpenCV(Open Computer Vision), and...

New Game Creation

After the long days of development followed by the release of a game I always find myself in a low. It's a mixture of mostly boredom and a little sadness. This thing that I've spent so much of my effort on is now published for people to either ignore or enjoy and now...

Gaming Experience

Thousands of hours collectively researching, testing, and developing video games.

Innovative Mindset

We are determined to expand out network with great VR/AR enthusiasts. Creating a great social community leads to innovative and resourceful developers.

Detail Based

Publishing great looking apps with an immersive story. We are committed to creating detailed VR/AR experiences.

Clear Communication

Get in touch with us if you have any helpful recommendations, app ideas, or would like to collaborate.

Recent Projects

Take a sneak peak at our up and coming project: Spunky Dungeon

Don't Be Shy. Get In Touch.

If you are interested in working together, have an app idea, or have any questionssend us an inquiry and we will get back to you as soon as we can!